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To help you better understand the gameplay on our server and choose a class, we've created a general classification divided into five groups:
Important: The key factor is your gear, your buffs, and your build. A well-geared Dark Lord from the Tank group can deal damage comparable to an Ultra Damager if the latter has weaker equipment.
This classification is quite general and only applies when characters have equally matched gear, buffs, and so on.
Important note: Remember one thing: Balance is about achieving a balance between PVP and PVE on maximum resets. Initially, for example, fairy elf can deal the most damage, and this does not necessarily mean it will be at maximum reset.
Second important note: monsters on this server are significantly stronger than the default ones. Keep it in mind.
The changes in PvE/PvP can be made at any moment without prior announcement.
Table of additional damage between groups.
Our server has significant changes in the characters and skill formulas, as well as big changes with the items and different custom buffs.
The main concept is: choose any class that you like and improve it. Stats, buffs, items - this is more important than your class.
More detailed information and guides about all classes you can find in this section -> Classes
In general, we have:
Dark Knight:
Balanced damage group. Good damage and basic defense. Close-range attacks. Using swords or sword+shield. Have unique skills (Rush and combo). Have a party buff (HP). STR is the main stat.
Role - Damage dealer, support, or tank.
Dark wizard:
Balanced defence group. Basic damage and good defense. Long-range attacks. Using a staff and shield. Have unique skills (teleport and mana shield). Have a party buff (DEF). ENE is the main stat.
Role - Damage dealer.
Fairy elf:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Using a bow and quiver. Have unique skills (Shadow step and HEX for fast moving). Have a party buff (DMG, DEF, HP, Restore). STR/AGI is the main stat. PvE-oriented class.
Role - PvE damage dealer or support.
Magic Gladiator:
Ultra Damage group. Excellent damage and poor defense. Close-range attacks. Using swords. Have unique skills (many debuff skills). Doesn't have a party buff. STR is the main stat.
Role - Excellent damage dealer.
Dark lord:
Tank group. Poor damage and excellent defense. Long-range attacks. Using a scepter and shield. Have unique skills (Party summon). Have a party buff. (DMG). STR is the main stat.
Role - Tank or support.
Summoner:
Balanced defence group. Basic damage and good defense. Long-range attacks. Using a stick and a book. Have unique skills (Sleep and debuff areas). Have a party buff (REF). ENE is the main stat.
Role - Damage dealer.
Rage Fighter:
Ultra Damage group. Excellent damage and poor defense. Close-range attacks. Using claws. Have unique skills (SD destroy skill). Have a party buff. (HP and ignore damage). STR is the main stat.
Role - Excellent damage dealer.
Grow lancer:
Tank group. Poor damage and excellent defense. Close-range attacks. Using a lance and shield. Have unique skills (AG destroy). Have a party buff. (DMG). STR is the main stat.
Role - Tank.
Rune wizard:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Good AoE skills. Using a mace and shield. Don't have unique skills. Have a party buff (DMG, Speed). ENE is the main stat. PvE-oriented class.
Role - PvE damage dealer.
Slayer:
Balanced damage group. Good damage and basic defense. Long-range attacks. Using short swords. Have unique skills (Players and monsters detection). Have a party buff (DMG). STR is the main stat. Roles - Damage dealer.
Role - Damage dealer.
Gun Crasher:
Balanced damage group. Good damage and basic defense. Long-range attacks. Good AoE skills. Using guns. Don't have unique skills. Don't have party buff (DMG). ENE is the main stat.
Roles - Damage dealer.
White Mage:
Ultra Damage group. Excellent damage and poor defense. Long-range attacks. Using the staff and the magic book. Have unique skills (Teleport). Have a party buff. (DEF rate). ENE is the main stat.
Role - Excellent damage dealer.
Lemuria Mage:
Balanced defence group. Basic damage and good defense. Long-range attacks. Good AoE skills. Using a staff and shield. dont have unique skills. Have a party buff (similar to elf). Buffs don't work on the character itself. ENE is the main stat.
Roles - Damage dealer or support.
Illusion Knight:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Using a blade. Have unique skills. (ilussion creation) Doesn't have a party buff. STR is the main stat. PvE-oriented class.
Role - PvE damage dealer.
Alchemist:
Balanced damage group. Good damage and basic defense. Long-range attacks. Excellent AoE skills. Using guns. Don't have unique skills. Don't have party buff (DMG). ENE is the main stat.
Roles - Damage dealer.
Crusader:
Balanced defence group. Basic damage and good defense. Long-range attacks. Good AoE skills. Using a wand and elixir. Have unique skills (stone that creates additional monsters) Don't have a party buff (DMG). STR is the main stat.
Role - Damage dealer.
- Ultra Damagers: the highest damage dealers with the weakest defense. You must be ready to die quickly — but in return, you get the strongest offensive power in the game.
- Balanced Damagers: more well-rounded classes with an emphasis on offense. Your damage output will be slightly lower, but your survivability will increase. It's a trade-off.
- Balanced Defenders: well-rounded classes with a focus on defense. Similar to the previous group, but with even greater survivability.
- Tanks: the opposite of Ultra Damagers. They offer the strongest defense and the weakest damage. Be prepared for situations where your damage won’t be enough — but you’ll enjoy unmatched defensive potential.
- PvE Elite: classes that don’t fully fit into any other category. Not the best choice for PvP, but they excel in PvE. In some cases, they can reach PvE damage levels comparable to Ultra Damagers.
| Ultra Damagers | Balanced Damagers | Balanced Defenders | Tanks | PvE Elite |
| Magic Gladiator | Dark Knight | Dark Wizard | Dark Lord | Fairy Elf |
| Rage Fighter | Slayer | Summoner | Grow Lancer | Rune Wizard |
| White Wizard | Gun Crasher | Lemuria Mage | Illusion Knight | |
| Alchemist | Crusader |
This classification is quite general and only applies when characters have equally matched gear, buffs, and so on.
Important note: Remember one thing: Balance is about achieving a balance between PVP and PVE on maximum resets. Initially, for example, fairy elf can deal the most damage, and this does not necessarily mean it will be at maximum reset.
Second important note: monsters on this server are significantly stronger than the default ones. Keep it in mind.
The changes in PvE/PvP can be made at any moment without prior announcement.
Table of additional damage between groups.
| Group | Extra 10% DMG | Extra 5% DEF |
| Ultra Damagers | Balanced Defenders | - |
| Balanced Damagers | Tanks | - |
| Balanced Defenders | Balanced Damagers | - |
| Tanks | Ultra Damagers | - |
| PvE Elite | - | Against all |
The main concept is: choose any class that you like and improve it. Stats, buffs, items - this is more important than your class.
- Complete redesign of the master & majestic skill tree. Reworked Spider and Ability systems
- Redesign of the concept of speed and speed cap.
- Removing double damage and ignore damage from skill trees.
- Changes of buffs in the party. All members in the party receive ~half of their strength from the buff
- Changes in the range of skills.
- Turning off reflect animation.
- Cooldown on the SD potions - 5 seconds.
More detailed information and guides about all classes you can find in this section -> Classes
In general, we have:
Dark Knight:
Balanced damage group. Good damage and basic defense. Close-range attacks. Using swords or sword+shield. Have unique skills (Rush and combo). Have a party buff (HP). STR is the main stat.
Role - Damage dealer, support, or tank.
Dark wizard:
Balanced defence group. Basic damage and good defense. Long-range attacks. Using a staff and shield. Have unique skills (teleport and mana shield). Have a party buff (DEF). ENE is the main stat.
Role - Damage dealer.
Fairy elf:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Using a bow and quiver. Have unique skills (Shadow step and HEX for fast moving). Have a party buff (DMG, DEF, HP, Restore). STR/AGI is the main stat. PvE-oriented class.
Role - PvE damage dealer or support.
Magic Gladiator:
Ultra Damage group. Excellent damage and poor defense. Close-range attacks. Using swords. Have unique skills (many debuff skills). Doesn't have a party buff. STR is the main stat.
Role - Excellent damage dealer.
Dark lord:
Tank group. Poor damage and excellent defense. Long-range attacks. Using a scepter and shield. Have unique skills (Party summon). Have a party buff. (DMG). STR is the main stat.
Role - Tank or support.
Summoner:
Balanced defence group. Basic damage and good defense. Long-range attacks. Using a stick and a book. Have unique skills (Sleep and debuff areas). Have a party buff (REF). ENE is the main stat.
Role - Damage dealer.
Rage Fighter:
Ultra Damage group. Excellent damage and poor defense. Close-range attacks. Using claws. Have unique skills (SD destroy skill). Have a party buff. (HP and ignore damage). STR is the main stat.
Role - Excellent damage dealer.
Grow lancer:
Tank group. Poor damage and excellent defense. Close-range attacks. Using a lance and shield. Have unique skills (AG destroy). Have a party buff. (DMG). STR is the main stat.
Role - Tank.
Rune wizard:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Good AoE skills. Using a mace and shield. Don't have unique skills. Have a party buff (DMG, Speed). ENE is the main stat. PvE-oriented class.
Role - PvE damage dealer.
Slayer:
Balanced damage group. Good damage and basic defense. Long-range attacks. Using short swords. Have unique skills (Players and monsters detection). Have a party buff (DMG). STR is the main stat. Roles - Damage dealer.
Role - Damage dealer.
Gun Crasher:
Balanced damage group. Good damage and basic defense. Long-range attacks. Good AoE skills. Using guns. Don't have unique skills. Don't have party buff (DMG). ENE is the main stat.
Roles - Damage dealer.
White Mage:
Ultra Damage group. Excellent damage and poor defense. Long-range attacks. Using the staff and the magic book. Have unique skills (Teleport). Have a party buff. (DEF rate). ENE is the main stat.
Role - Excellent damage dealer.
Lemuria Mage:
Balanced defence group. Basic damage and good defense. Long-range attacks. Good AoE skills. Using a staff and shield. dont have unique skills. Have a party buff (similar to elf). Buffs don't work on the character itself. ENE is the main stat.
Roles - Damage dealer or support.
Illusion Knight:
PvE elite group. Basic damage and basic damage. But in PvE, have an excellent damage. Long-range attacks. Using a blade. Have unique skills. (ilussion creation) Doesn't have a party buff. STR is the main stat. PvE-oriented class.
Role - PvE damage dealer.
Alchemist:
Balanced damage group. Good damage and basic defense. Long-range attacks. Excellent AoE skills. Using guns. Don't have unique skills. Don't have party buff (DMG). ENE is the main stat.
Roles - Damage dealer.
Crusader:
Balanced defence group. Basic damage and good defense. Long-range attacks. Good AoE skills. Using a wand and elixir. Have unique skills (stone that creates additional monsters) Don't have a party buff (DMG). STR is the main stat.
Role - Damage dealer.